Midnight Engine
The engine profits from the experiences gained in my recent projects. It is based on two powerful open source engines - Irrlicht3D (3D engine) and ODE (physics engine). A switch to Ogre3d is currently evaluated. The main focus is a well thought, flexible architecture that allows a wide range of computer games.

Features
- Game engine
- Full physics integration (using ODE)
- State-of-the-art computer graphics (using Irrlicht3D and Ogre3d)
- Flexible and powerful game entity system
- Extensible
- Flexible game editor
Progress
EA kept me bussy this year, so I didn't had a lot of time for the engine. A new game editor with wxWidget was introduced and a powerful entity reflection system was developed.

